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The Bazaar
Project type
PC Game
Date
2022-Present
Lead Designer
Lead designer of the hit PC rogue-like, drafting, auto-battling, strategy game The Bazaar.
Location
New York City - Remote
Designed a new “card pack” feature for unlocking new cards.
Designed and developed dozens of different packs of 10 new unique cards, each with their own cohesive play styles and themes.
Designed complete card sets for new Heroes with both mechanical and thematic designs for heroes.
Wrote extensive card art design documents for every card, ensuring a consistent feel across each pack, that was handed off to external contractors.
Designed and balanced hundreds of unique cards and skills across multiple heroes and enemies.
Lead the game design side of all art and UI team collaboration to develop best in class usability features and guide implementation across teams.
Designed a series of major game-play improvements from a new player leveling system to changes to run progression, storage systems, and combat flow.
Designed a new quest system to support more interesting and varied content for users.
Designed and Implemented new cards, monsters, quests, and more.
Managed design spreadsheets for all data in the game.
Worked with engineers to implement content in JSON and defined requirements for in-house content editing and management in Unity.
Ran Live Ops, balancing cards and game systems, while managing player feedback throughout the lifetime of the game.
Picked up the reigns on Product design whenever asked to, including managing the Steam page and free to play features.











